Innovation Unleashed, Games Ahead

Laugh, Learn, Play

LolzSoft studio work

About Us

Emerging from GameCloud Technologies, a 16-year-old company, LolzSoft is a rapid prototyping and work-for-hire game development studio. We turn creative briefs into playable builds - short, focused prototypes and production support you can actually ship into a validation conversation.

Our mission is to make games that bring joy and laughter, and that teach when the brief calls for it. Educational and serious-fun experiences sit alongside commercial prototypes. We care about playable progress, not a slide deck pretending to be a game.

How LolzSoft relates to GameCloud

LolzSoft is GameCloud's rapid prototyping and work-for-hire game development sister. We build playable prototypes and production support; GameCloud runs independent validation. Parent: core services | game validation | Sales@GameCloud-Ltd.com.

Our Services

What clients hire LolzSoft for:

We do not publish engine lock-ins, rate cards, or named shipped titles on this page. Lolz builds; GameCloud validates.

LolzSoft games

Our Games

Historically we are a work-for-hire studio with specialization in Rapid Game Prototyping. A prototype is handed to GameCloud for validation when it is playable end-to-end. We also explore our own ideas over time - check back for updates. Client IP terms follow the signed brief.

From concept to GameCloud handoff

  1. Brief and concept - goals, audience, platforms in mind, what "done" means for this sprint.
  2. Playable prototype - build toward an end-to-end path a stranger can finish without a guided tour.
  3. Freeze - lock the build that will be checked; capture known limits and open questions (see Freeze criteria for a playable prototype build under Thoughts).
  4. GameCloud validation / QA handoff - independent checking via game validation and, when the programme needs it, core services. Optional assurance topics can route to game assurance.
  5. Decide next - iterate the prototype, move to production support, or pause with clear evidence.

Lolz builds. GameCloud validates. That split is the point.

Join LolzSoft

Join Us

If you're a game developer who shares our passion for creating fun and educational games, we'd love to hear from you. We're always looking for talented people to join the team.

Career opportunities for LolzSoft roles follow GameCloud's published careers path. Client prototyping briefs are separate - see Start a prototyping brief below. When a work-for-hire build is ready for independent checking, we hand it to GameCloud for independent game QA on PC, iOS, Android, Web, TV, XR and other emerging platforms.

Start a prototyping brief

Have a vertical slice, MVP, or white-label prototype that needs builders - and later independent QA? Email Sales@GameCloud-Ltd.com or use the contact form on this page. Tell us platforms, timeline, and whether you already need a GameCloud validation slot after freeze. We do not publish rate cards here; pricing follows the brief.

Frequently asked questions

What does LolzSoft build?

Rapid game prototypes, work-for-hire production support, and educational or serious-fun experiences. We focus on playable progress, not paper-only pitch decks.

Work-for-hire versus our own ideas?

Historically we are a work-for-hire studio. We also explore our own ideas over time. Client IP terms follow the signed brief; we do not invent ownership rules on this page.

When is a prototype "done" enough for QA?

When it is playable end-to-end against the agreed freeze criteria: a path a new player can complete, with known limits documented. See Freeze criteria for a playable prototype build.

Who does the QA - Lolz or GameCloud?

Independent validation and external game QA are GameCloud services. Lolz hands off the frozen playable build. Start at game validation and core services.

Can you validate on PC, iOS, and Android before full production?

Lolz can target those platforms in the prototype scope you buy. End-to-end independent checking across PC, iOS, Android, Web, TV, XR and other emerging platforms is arranged through GameCloud after freeze.

Is this the same as hiring GameCloud for external game QA?

Lolz builds prototypes and WFH scopes. Independent game QA is a GameCloud service - core services.

Careers versus client briefs - which inbox?

Client prototyping and handoff briefs: Sales@GameCloud-Ltd.com or this page's form. Careers follow GameCloud's published careers path; this homepage is not a job phone pitch.

Contact / enquire

For prototyping briefs and GameCloud handoff planning, use the form below or Sales@GameCloud-Ltd.com. For parent contact options see also GameCloud contact.

Thoughts On The Trends

On-host notes from LolzSoft