Emerging from GameCloud Technologies, a 16-year-old company, LolzSoft is a rapid prototyping and work-for-hire game development studio. We turn creative briefs into playable builds - short, focused prototypes and production support you can actually ship into a validation conversation.
Our mission is to make games that bring joy and laughter, and that teach when the brief calls for it. Educational and serious-fun experiences sit alongside commercial prototypes. We care about playable progress, not a slide deck pretending to be a game.
LolzSoft is GameCloud's rapid prototyping and work-for-hire game development sister. We build playable prototypes and production support; GameCloud runs independent validation. Parent: core services | game validation | Sales@GameCloud-Ltd.com.
What clients hire LolzSoft for:
We do not publish engine lock-ins, rate cards, or named shipped titles on this page. Lolz builds; GameCloud validates.
Historically we are a work-for-hire studio with specialization in Rapid Game Prototyping. A prototype is handed to GameCloud for validation when it is playable end-to-end. We also explore our own ideas over time - check back for updates. Client IP terms follow the signed brief.
Lolz builds. GameCloud validates. That split is the point.
If you're a game developer who shares our passion for creating fun and educational games, we'd love to hear from you. We're always looking for talented people to join the team.
Career opportunities for LolzSoft roles follow GameCloud's published careers path. Client prototyping briefs are separate - see Start a prototyping brief below. When a work-for-hire build is ready for independent checking, we hand it to GameCloud for independent game QA on PC, iOS, Android, Web, TV, XR and other emerging platforms.
Have a vertical slice, MVP, or white-label prototype that needs builders - and later independent QA? Email Sales@GameCloud-Ltd.com or use the contact form on this page. Tell us platforms, timeline, and whether you already need a GameCloud validation slot after freeze. We do not publish rate cards here; pricing follows the brief.
Rapid game prototypes, work-for-hire production support, and educational or serious-fun experiences. We focus on playable progress, not paper-only pitch decks.
Historically we are a work-for-hire studio. We also explore our own ideas over time. Client IP terms follow the signed brief; we do not invent ownership rules on this page.
When it is playable end-to-end against the agreed freeze criteria: a path a new player can complete, with known limits documented. See Freeze criteria for a playable prototype build.
Independent validation and external game QA are GameCloud services. Lolz hands off the frozen playable build. Start at game validation and core services.
Lolz can target those platforms in the prototype scope you buy. End-to-end independent checking across PC, iOS, Android, Web, TV, XR and other emerging platforms is arranged through GameCloud after freeze.
Lolz builds prototypes and WFH scopes. Independent game QA is a GameCloud service - core services.
Client prototyping and handoff briefs: Sales@GameCloud-Ltd.com or this page's form. Careers follow GameCloud's published careers path; this homepage is not a job phone pitch.
For prototyping briefs and GameCloud handoff planning, use the form below or Sales@GameCloud-Ltd.com. For parent contact options see also GameCloud contact.